This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
Slideshare presentation available here : Day 1 : https://drive.google.com/file/d/0B7eqRqc3T7ZyRjFLU1A3a0NVb1k/edit?usp=sharing Day 2 : https://drive.google.com/file/d ...