Educational Voice explores the trends driving animated learning content across schools, corporate training, and healthcare Research consistently shows that learners retain significantly more ...
Educational Voice targets growing demand for animated training content as organisations shift toward video-based learning A well-produced training animation can reach thousands of employees ...
Educational Voice strengthens offering as more companies recognise animation’s business impact Belfast has real strengths in creative industries with excellent graduates and costs that let us deliver ...
Belfast studio founder Michelle Connolly explains why creative jobs remain secure despite artificial intelligence advances AI can generate images but it cannot understand a client’s brand or make ...
Belfast studio founder brings classroom experience to help educators develop engaging visual learning content I didn’t leave education when I started Educational Voice – I just found a different way ...
The biggest animated movie of all time has found redemption on streaming after bombing in theaters in America despite its 91% ...
Action fantasy has long been one of anime’s most-watched genres. It pulls viewers into worlds where rivalries burn, ...
Cantina Talk on MSN
How the AVATAR technology was created for Way of Water!
Jon Landau discusses how they used performance capture to create Sigourney Weaver's Avatar Kiri and the rest of the Na'vi for Avatar: Way of Water and the Sequel Fire and Ash. What did you think of ...
As a student at NYU's Tisch School of the Arts, writer and director Alex Woo's goal was to make an animated feature film.
Screen Rant on MSN
Prime Video's 10/10 fantasy franchise based on a beloved IP shows The Wheel of Time how it's done
The Wheel of Time missed more than it hit when it came to fan expecations, but it could have learned a lot of one of Prime's ...
Writer-director James Cameron and his department heads talk with IndieWire about obliterating boundaries between ...
Coatsink's narrative director Jon Davies explains why immersive technology demands a different approach to in-game narrative ...
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