Three generations have grown up with video games since home consoles with swappable game cartridges were first released in ...
The digital detox economy is estimated to grow to $20 billion by 2032. The gamification that got you addicted to your phone ...
Games and Gamification for Health (785) e-Learning and Digital Medical Education (912) Serious Games for Health and Medicine (809) Serious Games for Education (189) Training Tools for Medical Students ...
Explore how gamification and tech-savvy innovators are reshaping intimate tech, blending data, design, and human pleasure to ...
In an era of digital distraction, focus apps have emerged to help users maintain concentration and productivity. These apps employ gamification techniques to encourage deep work. However, research ...
To cope with these demands, a new generation of focus apps has burst onto the productivity scene. These apps use gamification ...
2026 Outlook: Viaccess-Orca’s Einat Kahana on gamification, Gen Alpha and the end of passive viewing
The television industry has spent decades perfecting the art of passive consumption. But Einat Kahana, ... Read More ...
The turnkey solutions provider created over 1,000 new games during the third quarter and launched its own sportsbook and ...
For many companies, technological differentiation from their competitors is becoming increasingly important. Community apps ...
Entering the iGaming market today is a race where the one who can work quickly, flexibly, and intelligently wins. Operators are looking for solutions that ...
Tennis is a sport with a massive appeal around the globe. Matches full of high energy capture the viewers, athletes with ...
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