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A bug in 3D Pinball for Windows let the game run at 5,000 FPS on faster hardware, but Microsoft eventually capped the frame ...
Dave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, ...
Dave Plummer ported 3D Pinball (Space Cadet) to Windows NT, but neglected to include a frame rate limiter - so it ran like ...