Boos are a ghost type enemy in the Mario Bros. franchise, making their debut in Super Mario Bros. 3. They mostly appear in Ghost Houses, but in the middle section of Soda Jungle there are 2 levels ...
Elias Rodriguez graduated from UCLA with a B.A. in English and got his Master's Degree in Secondary English while in Teach for America--a program to help children in low-income communities get ...
Course five in Super Mario 64 adds another classic Mario trope to the game - a great big ghost house in the finest Super Mario World tradition. To access this course, you don't just jump through a ...
If you've ever played a Mario game in the past, you know that the ghost enemies, called Boos, are some of the series' most frustrating foes. Unlike most enemies, they ...
Whether you love or hate Ghost Houses in Mario games, you have to admire their quirks - from fake doors that point you in the wrong direction to Boos that just won't stop following you. Super Mario ...
Connor is a writer on Game Rant. Hailing from the east coast of Scotland, with experience in the development and retail spaces of the industry, he uses his passion for games and Scottish charm to ...
In the second area, there are several ghost lifts. If you ride the first one all the way, it will take you just below the first Star Coin. You'll either need to get the Boo to move before you can take ...
Boos have been chasing Mario since the shy specters made their debut in Super Mario Bros. 3. (We’re not too sure whose souls the Boos represent – maybe the millions of Goombas Mario has stomped over ...
Chad Thesen is a passionate fan of anime, video games, series, and films (Both animated and live-action). Many years of experience have left him with a developed and deep knowledge of the intricacies ...
Jack Peachey is a features writer who's worked at Dualshockers and Game Rant. An animation nerd, his favourite games don't have a genre in common as much as they all have pretty pictures. When not ...
Gaming over the past few decades has grown from an occasional pastime enjoyed by few to a colossal, global phenomenon shared by millions. Much like the industry itself, the games themselves have also ...
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