Microsoft’s PlayFab division said it is cutting prices for its networked player game services. The changes are rooted in PlayFab’s effort to find efficiencies and increasing value for game developers.
Making games is more accessible than it ever has been. There's now a myriad of game engines to choose from, most of them for free, and an equally important accessibility of storefronts in the PC space ...
GeekWire chronicles the Pacific Northwest startup scene. Sign up for our weekly startup newsletter, and check out the GeekWire funding tracker and VC directory. by Blair Hanley Frank on Feb 27, 2015 ...
Microsoft’s PlayFab division is introducing a pay-as-you-go plan for its game developer services with no minimum monthly fees. The announcement follows last week’s 90% drop in prices for Azure PlayFab ...
SEATTLE--(BUSINESS WIRE)--PlayFab, Inc., the industry’s most comprehensive cloud-based provider of tools and services for building and managing online games, announced today it has closed a $2.5 ...
"Microsoft, with its deep expertise in gaming and cloud computing, is a perfect home for PlayFab as we expand our platform and features," the company said. (Reuters) Microsoft has acquired gaming ...
When news breaks, you need to understand what actually matters — and what to do about it. At Vox, our mission to help you make sense of the world has never been more vital. But we can’t do it on our ...
Kareem Choudhry, Corporate Vice President of Gaming at Microsoft, praised PlayFab’s development tools and explained how the studio would work with Microsoft Azure, a cloud computing platform that has ...
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Terms of the deal weren't disclosed. The acquisition comes two years after cloud leader Amazon Web Services released its first gaming tools. Microsoft on Monday announced that it has acquired PlayFab, ...