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Cross posted from our friend Aaron Rowe at Wired Science: Forty years ago, researchers developed a programming language that would become a brilliant educational tool. As I remember it, LOGO was a ...
Sure, it may not have the sophisticated robotics or even fancy graphics of today's tools, but the Logo programming language has been the first blush with programming of those who would eventually ...
Google celebrated the 50th anniversary of Logo, the world’s first programming language designed for kids, on Monday with a Doodle that celebrates kids coding languages and is aimed at teaching ...
In 1967, the Logo programming language launched, aimed at teaching kids how to move a triangle “turtle” around to draw lines on a screen.
Six years ago, I suggested that kids start with Logo, the earliest CS education language, and I still believe it remains a strong option available today. Here’s the most important part: If you can ...
He pioneered artificial intelligence and co-invented the Logo programming language. Yet his work as a social reformer, rather than with machines per se, was a primordial obsession.
Inspiration for the device came after Kay met Seymour Papert in 1968 and learned of the Logo programming language, primarily developed for education which was a lifelong interest of Kay's. In addition ...
Seymour Papert, one of the creators of the Logo programming language and a significant influence behind One Laptop Per Child and Lego Mindstorms, died Sunday at home in Maine. He was 88.
The machine was intended to run the Logo programming language developed by [Seymour Papert] and others, but this was impossible due to its tiny control store.
Their Logo programming language implementation was eschewed by LEGO in favor of a graphical system on a host computer, and the Mindstorms kit was born.
A method for creating graphic images in the Logo programming language. The "turtle" is an imaginary pen that is given drawing commands, such as go forward and turn right. On screen, the turtle is ...